![]() ![]() well, sometimes stand-up comedians get sad, too. Upon telling a successful joke, increases the mood of their fellow townmembers. Are they good? It's tough to say, but they frequently seem to leave others with a smile. Only low-level hearthlings with jobs get the XP bonus though (generic workers have no levels). Hearthlings gain a bit of XP every time they talk to a Professor. This hearthling is a walking encyclopedia. Will help people gain experience in the basics of their class, though their explanations tend to be a bit. When this hearthling walks into a room, people always take notice. Gets annoyed with "small talk" and prefers to be left alone. They prefer to be by themselves.Īn introversive hearthling. Opposite of "Loner".ĭoesn't really care for the company of others. Loves interacting with others, though they do get lonely pretty quickly.Īn extraversive hearthling. Note that hearthlings with this trait aren't always fit stat-wise for the job in question. There are versions of this trait for every profession in the game (even for simple workers). Gives a ++ mood boost when the specific hearthling has their passion job. Mutually exclusive with "Carnivore".Īlways dreamed of being a professional, maybe now they'll get their chance? Gets a + mood boost when interacting with plants of all kinds. Seems to have a way with plants that is somewhat indescribable. Mutually exclusive with "Passionate job" trait for non-crafting jobs, like the Archer. Positive emotions when crafting, negative emotions if not crafted anything for long. If they don't make at least one thing a day, they feel the day is wasted.Įxactly what it says on the tin. They are not picky at all, sometimes to the disgust of those around them.Ĭan eat anything and everything but is kinda. Prefers fancy food but dislikes "awful" one. They become happy when eat higher quality food but low quality meals are quite distasteful. Only the tastiest of food are welcome to this Hearthlings palatte. This hearthling really loves food, but makes use of every part of it. Maybe that explains a bit of their resilience, though. This hearthling's stomach might as well be a portal to another world for as much as they're able to eat. This hearthling prefers food that consists of vegetables, and becomes unhappy when eating meat. Is a friend to all animals! Plants, less so. This hearthling prefers food that contains meat, and becomes unhappy when eating only veggies. Just LOVES animals! Especially with hot sauce. Small Morale Boost after successfully defending town from enemies. Loves to save others, and puts the safety of the town as paramount. When in combat, this hearthling periodically gets an effect that prevents retreating and increases damage for a short time. Never voluntarily backs down from a fight. Note that some stats are do not combine or are mutually exclusive. The following table is an ongoing attempt to describe every trait present in the game. New citizens obtained during the game can't be re-rolled at all (again, in the unmodded game). The player can't choose traits in the unmodded game but he can re-roll the starting crew (or individual hearthlings) to get a different outcome. Each Hearthling can have up to two Personality Traits which are randomly generated. "Traits" are unique parts of the character influencing the behaviour of different hearthlings. ![]()
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